A project that was started due to lack of sleep.  This project contains a bunch of heavily edited art I bought on itch.io or heavily edited art that was CC-0.  The music is also CC-0.  If you feel that I am using your art without permission(I am pretty sure I checked everything), PM me so I can take care of it.


NOTE: If you do not see any prison doors to open, then the level did not generate them.  You would have to reload the page for a new level!

Where this project is headed:

Right now, there is a title screen, starting cutscene, and a randomly generated single library based floor.  Three support NPCs are represented(though they do not deal any type of damage nor do they take damage yet).  Randomly placed chests are implemented with random items. 

The game itself will be procedural in generation.  Almost all 50 floors of the tower will be random, every 7 floors is a boss fight with the 50th floor being the final boss which will not be random.  I have created a Zelda II engine complete with a full dungeon generator before with elevators so this tower project will be cake compared to that.

A/D to move left or right

W to open chests

Enter to pause(or restart the scene if you die)

J to swing sword

K to jump

Mostly was testing out ideas using 2D Lighting via URP.  There was also a retro pixel effect not shown that I had made using Shadergraph.  If this did become a full game, it would be a procedural generated tower with 50 stories to climb.

If you translate the title, you'd have a good idea of what happens if you reach the top.  :)


Coded in about 6 hours using Unity with all scripts coded from scratch.  Well, Build 1 was anyway.  I decided to keep going until either it finished or I don't have time for it anymore.

Development log